0 FDA approvals in Gamification
Gamification: Engaging Patients for Improved Outcomes
Using Gamification to Improve Health
"Gamification is the process of adding game-like elements and mechanics to non-gaming contexts. In healthcare, gamification has been used to help patients achieve goals, such as weight loss or smoking cessation. By making behaviors more engaging and rewarding, gamification has been shown to increase motivation, adherence to treatment plans, and overall satisfaction with care. This can lead to improved outcomes and reduced costs." - American Medical Association (AMA)
Games for Health
"Games for Health is a growing movement that seeks to harness the power of games for positive outcomes. Games for Health aims to create games that motivate and engage people to make healthier choices, provide education about and wellness, and manage chronic conditions. Games for Health can help to improve literacy, promote self-management skills, and provide a fun and engaging way for people to take control of their health." - Games for Health Journal
Engaging Children
"Gamification has shown great promise in engaging children and adolescents in their healthcare. Games and apps that help children learn about their medical conditions, manage their symptoms, and adhere to treatment plans have been found to be effective in improving outcomes and quality of life. By making more fun and engaging, gamification can help children to feel more in control of their and more motivated to participate in their own care." - Pediatrics Journal